As an aspiring exorcist turned hunter named Edda, you'll have to discover what it is that fate plans next with Cattle Call's latest role-player, Arc the Lad: End of Darkness. In another parallel with that game, Cattle Call has also completely revamped Arc the Lad's battle system by moving away from its pseudo turn-based combat and opting for the more frenzied action-oriented stuff instead.
When coupled with the game's brand new mission-based structure, End of Darkness definitely comes across as a completely different experience compared to the last adventure. Yes friends, regardless of how many cities or enemies we may have seen before, this is definitely a whole new ball game. For some including me , this directional change won't necessarily be a welcome one.
After all, Twilight of the Spirits' two best features were its compelling storyline and interesting turn-based combat system. Unfortunately the plot twists this time around aren't anywhere near as strong as they were before and its somewhat generic theme never truly picks up. It is, however, full of references to the previous titles in the series and has a handful of extremely likeable characters like Edda and Kirika that make wading through its disjointed setup a lot more tolerable.
It was also nice to see how the people we grew so attached to in the last game turned out after the credits rolled, but some of the choices here leave a lot to be desired Maru is arranged to marry his first cousin Foh? How is that possible? In all honesty, the narrative here isn't really that bad at all -- it's just slow as hell for the first two hours or so, but after that picks up into a halfway-decent adventure.
The brand new battle system, however, isn't quite as forgivable. Don't get me wrong, the real-time hack and slash format that Cattle Call has implemented for Arc the Lad isn't terrible, it just doesn't offer a very responsive experience. But you can blame that on slow animations and delayed reaction times. As for the idea itself, it's actually pretty cool: players are given what's known as an ALD gauntlet that they can then equip with specialized upgrade cards to function in different ways.
Some can be used as armor, others can be used for special abilities like healing or fire arrows, while the remaining cards boast more specialized "unique" abilities. How players decide to upgrade their characters with these cards are important too, as your character's level known as Hunter Ranks is tied into the promotion system and what kind of missions he can undertake in the future.
Unfortunately, because of the way that the storyline missions are structured, there's a lot of backtracking and battling that needs to be done to really get anywhere. And as cool as the concept behind the real-time combat may be, the actual execution of this warfare is lacking for two main reasons: 1. The aforementioned slow response times and deliberate animations force certain weapon combos to finish playing out before your character can recover and retaliate against the almost-guaranteed freebie monster hits he'll receive.
The list is in alphabetical order for quick reference. This guide is a list of components, not results. Purpose As you play the game, you will find yourself acquiring cards through drops from defeating enemies, drops from destroying objects on the battlefield, and through purchases or synthesis. This guide allows you to quickly determine what you could make with the cards currently in your posession. Organization The list consists of four columns: "Card", "Combined with", "Makes", and "Type".
The first column, "Card", is the component you are looking up and is in alphabetical order. The other 3 columns show the cards that can be "Combined with" the "Card" in the first column, what that combination of cards "Makes", and the "Type" of card that will be made you need to know this to choose the correct Synthesizer.
Example You notice that you have acquired an "Armor Stone" card. Looking up "Armor Stone", you find that you could make either of two cards. Combining it with a "Magic Secrets" card yields a "Protection" card a Magic card.
HarveyTHW's guide lists details of the target of synthesis. Real-time role-playing game from Namco supports competitive and cooperative online play, a first for the series. The long-running RPG series returns with a sequel to 's Twilight of the Spirits--but this isn't exactly the Arc the Lad you remember. We get our hands on a work-in-progress version of Namco's upcoming PS2 role-playing game. Namco will continue the role-playing franchise as a PS2 exclusive; new battle system incorporates real-time action.
The next Arc the Lad game will take the form of an action RPG, and we were fortunate to get our hands on a demo of it at the Tokyo
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