Simulation or game




















Mathematicians have proved that a universal computing machine can create an artificial world that is itself capable of simulating its own world, and so on ad infinitum. In other words, simulations nest inside simulations inside simulations So the bottom line is this: Once we go far enough down the multiverse route, all bets are off.

Reality goes into the melting pot, and there is no reason to believe we are living in anything but a Matrix-style simulation. Science is then reduced to a charade, because the simulators of our world — whoever or whatever they are — can create any pseudo-laws they please, and keep changing them. Then again, you might be wondering, why does any of this matter? The broad answer, Virk said, is that which all good science pursues: truth. More specifically, our truth.

If we do in fact exist inside a video game that requires our characters i. What Is Simulation Theory? Are We Living in a Computer Simulation? What is reality? Simulation theory tackles some heavy questions. Mike Thomas. January 11, Updated: January 12, See more words from the same century.

Accessed 13 Jan. More Definitions for simulation. See the full definition for simulation in the English Language Learners Dictionary. Note: Although a simulation does not have effect as between the parties, its lack of effect may not be asserted against third parties, such as creditors or bona fide purchasers, to avoid liability. Nglish: Translation of simulation for Spanish Speakers. Britannica English: Translation of simulation for Arabic Speakers.

Subscribe to America's largest dictionary and get thousands more definitions and advanced search—ad free! Log in Sign Up. Save Word. It definitely helps them practice positioning features and benefits of a product… but it is not simulating their real-world environment. They play it in a workshop around a table.

Here are three side-by-side screenshots of the smartphone app:. You play this game like Apples to Apples. There is a Round Master who takes the role of a customer. He presents a challenge to the other players, which is an objection or a question. The other players have access on their phones to a variety of responses they could offer. They must then present this response to the Round Master as though he or she was the actual customer.

The Round Master gets to score the response based on how well it matches the optimal response and how well they delivered it. The player who earns the highest point total wins the game. This is not a simulation but it does let players practice using their selling skills and knowledge of product messaging.

It was a big hit with the target players and a very effective way for them to practice their salesmanship. We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds.

It remains the same irrespective of observer simulated speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute.

The speed of light is a hardware artifact showing we live in a simulated universe. But this is not the only indication that we live in a simulation. Perhaps the most pertinent indication has been hiding right in front of our eyes. Or rather behind them. To understand what this critical indication is, we need to go back to our empirical study of simulations we know of.

The algorithm that represents the character and the algorithm that represents the game environment in which the character operates are intertwined at many levels.

But even if we assume that the character and the environment are separate, the character does not need a visual projection of its point of view in order to interact with the environment. The visual projection or what we see on the screen is for our benefit. It is a subjective projection of some of the variables within the program so that we can experience the sensation of being in the game.

The audiovisual projection of the game is an integrated subjective interface for the benefit of us, essentially someone controlling the simulation. The integrated subjective interface has no other reason to exist except to serve us.

A similar thought experiment can be run with movies. Movies often go into the point of view of characters and try to show us things from their perspective. It is entirely for our benefit. Pretty much since the dawn of philosophy we have been asking the question: Why do we need consciousness?

What purpose does it serve? Well, the purpose is easy to extrapolate once we concede the simulation hypothesis. Consciousness is an integrated combining five senses subjective interface between the self and the rest of the universe. Parts of it may or may not provide any kind of evolutionary advantage or other utility. But the sum total of it exists as an experience and hence must have the primary function of being an experience. An experience by itself as a whole is too energy-expensive and information-restrictive to have evolved as an evolutionary advantage.

The simplest explanation for the existence of an experience or qualia is that it exists for the purpose of being an experience. There is nothing in philosophy or science, no postulates, theories or laws, that would predict the emergence of this experience we call consciousness.

Natural laws do not call for its existence, and it certainly does not seem to offer us any evolutionary advantages. There can only be two explanations for its existence. The second is that the experience is a function we serve, a product that we create, an experience we generate as human beings. Who do we create this product for? How do they receive the output of the qualia generating algorithms that we are?



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