IWI Extractor comes with module Texture. Net assmebly for working with IWI images. You can freely include this library in your project. There is a bug in the tree view, when you open an IWD archive and start typing into the filter without first expanding the IWD archive, you won't see any results.
It is caused by the tree view which does not cache child items until the parent item is expanded. Welcome Guest! To work these programs just drag and drop the iwis onto the exe. After this step I have a folder that looks like this:. The now I can open the dds file in photoshop using the dds plugin. There will be a message asking if you want to show existing mip maps, select no. Unfortunately I have the artistic talent of a retarded baboon, so I will keep the editing simple. After I have finished editing the skin I save it as a dds file using the options shown:.
I then use the ddstoiwi. This, and menu scripting, are my most troublesome areas. So I will keep it quick and painless. This program always takes awhile to load for me at least. The best way to learn how to use EffectsEd is to open different effects and, in another EffectsEd window, copy the settings for the different effects to replicate the effect and just experiment.
But for now I am only interested in the smoke colour. I will begin by selecting the part of the effect I want to edit. The display of the different effect elements can be disabled by unchecking the check boxes Next I will navigate to the colour tab. Here I will change the colour of the various effects. You may notice the colour gradient from light to dark pink. This represents the change in colour with respect to time. I will repeat this with the other elements of the effect that I want to change.
I will also copy this to a folder called fx in my mod folder. Once this is complete we must tell the weapon to use this trail. Then we must reconveit it, and replace the copy we already have in the mod folder.
To add custom sounds to your mod you will need to create soundaliases for the sounds. I will be adding a custom sound for the RPG firing. I found the sound I want to use; now I need to setup a soundalias for this sound. To start, a soundaliases folder needs to be made in the mod folder. In this folder I created a text file and renamed it to rocketarena. I open this file and search for the current sound aliases, copy them, and paste them in my file in my mod folder. I then edit the name of the sound file to the one I have chosen:.
The first line is between the start of the aliases and the end of the junk at the start. It is required for the compile to work. You cam get it on page Another point to know is that while wav files can be stored in the mod. Please if you are a modder, help the site by submitting a modding guide. It will be posted on it's own section with full credit given to your name.
Submission Form. The Following is a tutorial for making weapon skins in Call of Duty 4. Now that its unzipped in a spot you would like to work with it we can now start.
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